Just 20% of the global gaming workforce are female. Coming from a dramatic arts background with lots of different avenues you could have gone down, what attracted you to the gaming industry?
Growing up I loved playing games, but I just never thought of gaming as a career choice. It’s something that I don’t feel is very targeted at women, there’s not that connect where you think that the games you play, you can then go on and make.
I started out as a costume designer but soon realised I didn’t like freelancing. At that time, my partner was working as a games designer at King, so I used to go along to their events and I realised that it was a really cool place that I hadn’t realised existed!
At that point, I knew I wanted to work in a creative industry, I just hadn’t realised that gaming was the type of creative industry I could have access to. I tried to find a way into the industry and I happened to get talking to the executive producer of a games studio when picking up a TV from Gum tree, who said they were looking for an office manager and I thought, “oh I can do that, that’s exactly what I want to do!” So, they interviewed me and that was my first job.